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The Relative Incidence of Sudoku Strategies

This article has been updated May 2024 and replaces the statistics done in Dec 2009 and March 2012 and 2013 (you can compare the previous data on that page).

A recent question from a reader prompted me to run off some statistics which I think are interesting and worth exploring.

Comment:There is something I am curious about that I really hope you can answer, although it's quite subjective and I suppose the answer will be a ballpark figure but I was hoping a Sudoku expert such as yourself could take your best educated guess at.

If I know all of your basic, tough, and diabolical strategies, but don't go as far as any of your evil strategies that you list, what percentage of Sudoku puzzles (in your opinion) do you think I could solve-80% of all puzzles that I would try? 85%? 90%? 95%? 99%?

What would you guess if you had to estimate? I know it's hard since there are literally trillions of puzzles, but easy, medium, tough, and many diabolical puzzles I can already solve with these current strategies, excluding your evil ones. Do you think the percentage of puzzles where you HAVE to use one or more evil strategies in order to solve the puzzle is a small percentage, perhaps 1%? 2%? 5%? 10%?

Just curious what your opinion is.

There is a lot to grading and scoring a Sudoku puzzle. I've put some thoughts about this into
https://www.sudokuwiki.org/Sudoku_Creation_and_Grading.pdf. There is not a one to one correspondence between the published grade (or the grade on my solver) and the list of strategies and many factors contribute to the grade. My strategy list is partially subjective in that I choose to label certain strategies as 'tough' for ease of explanation and to show what I consider the best order in which to attack a puzzle. It is an attempt at a 'minimum path'.

It should also be noted that because I don't use strategy X to solve a puzzle in the solver, it does not follow that strategy X could not be used. There are often many ways to solve the same puzzle.

However it is still an interesting question what proportion of all puzzles require at least one strategy in each grade group. I've run a count on a 141,672 puzzles I created in May 2024. These were produced randomly and I did not know the grade until after I created them. The sample is therefore fair. The results are:

  • 48.4% required only trivial strategies, that is only naked and hidden singles.
  • 17.6% required the use of Naked Pairs and Hidden Pairs.
  • 6.5% required the above and diabolical strategies
  • 4.0% required the above and extreme strategies
  • In addition to 141,672 solvable puzzles made, 4 could not be solved using my list of logical strategies

This confirms my view that the vast majority of puzzles are uninteresting. In order to produce a 100 puzzles of all grades I need to over produce many puzzles since the incidence of higher grade puzzles is low. Note that the 10% of 'moderate' only puzzles does not mean they are rare. Any hard puzzle will require many more incidences of moderate strategies to complete in addition to the hard ones.

It follows that I can produce a list of all the Sudoku strategies and a count of their occurrences in solving the stock. Where different types or rules are available I've also added those as seperate figures.
*
Note: The first column is how many puzzles where the strategy is used. The second is how many instances were found overall.
The % is the number of times that strategy is used compared to the sum of all strategies.
The % inside specific strategies (eg UR) is the % within that strategy and should add up to 100%
Naked Singles141672258586674.48%
Hidden Singles13642249577414.28%
Naked Pair4495971858 2.07%
Naked Triple2354229360 0.85%
Hidden Pair919410179 0.29%
Hidden Triple18821932 0.06%
Naked Quad255258 0.01%
Hidden Quad1313 0.00%
Tough Strategies
Pointing Pairs3256377272 2.23%
Line/Box Reduction1592821826 0.63%
Gurths Theorem00 0.00%
X-Wing76868594 0.25%
Simple Colouring1774724202 0.70%
Rule 26113 25.26%
Rule 418089 74.74%
Y-Wing1468318510 0.53%
Rectangle Elimination1174716683 0.48%
Sword-Fish846860 0.02%
XYZ Wing54056065 0.17%
Almost Locked Pair00 0.00%
Bi-value Universal Grave10691069 0.03%
X-Cycle46055630 0.16%
Strong Links876 15.56%
Weak Links4545 80.73%
Off-chain209  3.71%
XY-Chain1665836159 1.04%
Diabolical Strategies
3D Medusa57188012 0.23%
Rule 1473  5.90%
Rule 2226  2.82%
Rule 3689  8.60%
Rule 42100 26.21%
Rule 64200 52.42%
Rule 7324  4.04%
Jelly-Fish1010 0.00%
Unique Rectangle21352285 0.07%
Type 1 740 32.39%
Type 2 158  6.91%
Type 2b46  2.01%
Type 2c11  0.48%
Type 3 39  1.71%
Type 3b218  9.54%
Type 4 661 28.93%
Type 4b236 10.33%
Type 5 176  7.70%
Avoidable Rectangle2525 0.00%
Fireworks111112 0.00%
SK Loops00 0.00%
Extended Unique Rectangle101102 0.00%
Type 172 70.59%
Type 2 0.00%
Type 430 29.41%
Hidden Unique Rectangle49116282 0.18%
Type 13468 55.21%
Type 21676 26.68%
Type 2b1138 18.12%
WXYZ Wing33474116 0.12%
Aligned Pair Exclusion37815379 0.15%
Extreme Strategies
Exocet22 0.00%
Rule 1 60.00%
Rule 5 40.00%
Grouped X-Cycle25293756 0.11%
Strong Links116  3.09%
Weak Links3498 93.13%
Off-chain142  3.78%
Finned X-Wing00 0.00%
Finned Sword-Fish387396 0.01%
Franken Sword-Fish00 0.00%
Alternating Infer. Chains799524212 0.70%
Strong Links9351 38.62%
Weak Links12631 52.17%
Off-chain2230  9.21%
Sue-de-Coq1717 0.00%
Digit Forcing Chain8901899 0.05%
Nishio Forcing Chain3947 0.00%
Cell Forcing Chain8302274 0.07%
Unit Forcing Chain208553 0.02%
Almost Locked Sets1014 0.00%
Death Blossom20 0.00%
Pattern Overlay1718 0.00%
Quad Forcing Chain5177 0.00%
Bowman Bingo53172 0.00%

So if you were wondering, as I was, how useful certain strategies are, this data is interesting. The only other caveat I'd add is that some strategies are sub-sets of others, or can be expressed in terms of another strategy. For example, Remote Pairs are a special case of XY-Chains which is a sub-set of AICs. It is useful for the solver to split these out but when making and grading I don't do so. So there is some overlap.

The answer to the reader's original question - the incidence of 'evil' strategies, is I'd say, about 5%.

Andrew Stuart

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Article created on 31-December-2009. Views: 53272
This page was last modified on 17-May-2024.
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